Final Touches
I was worried that I may not have enough time to finish the entire model I set out to make, but I have tried my best to add as much detail as possible at the last minute.
Firstly, I converted the instance into an object and merged it with the original to create one object and then deleted the previous history. After that I began to extrude the area around the characters neck to begin on the cloak. It was quite satisfying modelling cloth as the finish product looks quite good.
Next, I began modelling the tail. A good idea that came to mind was the tail was to touch the ground and be level with the models feet in order to be used for stabilization in the chance if this model was ever to be printed. I modeled it in a way that it curves and lays on the floor so that it may have as much floor coverage as possible.
Lastly, I added the characters belt pouch as the last accessory I wished to add before submitting. I had attempted to make a belt buckle, however I could not get it to look the way i wished it to so I abandoned that idea. Also, the sash he wears in the original concept was abandoned as well after attempting to having it float across his chest and connect from his belt to his right shoulder. In the end it didn't flow naturally and seemed to float so it was deleted.
I finished by going over the model and double checking that no faces existed within the model and nothing overlapped and did some slight modifications to the pants to make them appear more like cloth.
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