Abstract Model Completion

 This week I worked non-stop to complete my second model in time for submission.

The result is something I am very proud of, but I am worried about printing the model as it is quite intricate and will require a lot of supports.

Unfortunately, due to the fact that i kind of got quite stuck in the grove of modelling, I did not take near as many photos as I did for the PS4 controller. 

Firstly, I began with a normal square and began extruding out and following the references I had found. My idea was to make it as low poly as possible so when it came time to import in to meshmixer and create the honeycomb effect, that you could still view the inside.


I cleaned up the model and exported as an OBJ and imported it into Meshmixer.

I then began modelling the CPU using the live surfaces/quad draw tool. Unfortunately, I did not notice the polygon text tool within Maya before doing this which would've saved alot of time.
I then used Nurbs Curves to create a natrual flowing line and copied and rotated each uniquely and attached them to the back of the CPU and a base platform using the boolean tool, and then did the same with the Meshmixer Brain.

I began to worry slightly about the integrity of the model once completed printing and all supports had been removed, so i added some more supports. These are just straight cylinders so they do look quite boring, however, I may change these to be much similar to the others done earlier.
To finish, I imported into Mudbox which gave some errors. On further inspection, there was some overlap of faces on the base when the cleanup tool had been used to create triangles. I was able to fix these fortunately.


The finished model has now been sent for a check up by Leo and I should be fine for submission of both files come Sunday.

I still have not submitted my controller for print as of yet, but I will definitely get that done by the deadline.






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