PS4 Controller Completion
This week a completed modelling the controller and was able to send it off to Leo to check it out.
Firstly I began modelling the top buttons. This was quite difficult as the buttons followed the curve of the controller and same curve had to come from all angles. It took a while to get it looking natural, but I feel it looks quite good.
I began cleaning up and adding more faces to smooth out the handles and underside of the controller to have it much more similar to the ergonomics of the actual controller.
I did have a little trouble getting the connection of the handle and underside as natural as possible. The star points here, which I learnt about a couple weeks ago, made it a little easier to get the desired result
I then converted the instance into an object and then combine the two parts and deleted the history.
I brought the 2 joystick modules back, lined them up and used boolean to add them to the controller body, deleting history afterwards.
I then used a cylinder and the boolean tool to add the button cutouts following the reference images as the face buttons of the PS4 are not symmetrical. I simply extruded the new hole in then up to create buttons and beveled them slightly
I created one dpad button and positioned them around the left button face and did the same operation as I did with the previous buttons. I also added the small indents near each dpad button
I used the same methods to also create the imprint of the button graphics.
I began cleaning up the 2 faces, but this is where I encountered a very strange bug which I had to contact Leo about. Eventually I was able to fix it myself. It was an error that would only pop up after deleting all the lines present on the face, almost as if I was overloading the face with the amount of points.
I ended up just flat out deleting the whole face and bridging each side one by one. Took a little time, however it did solve the issue.
Added some more detail to the audio jack, trying not to be too detailed because i didn't want the printing to mess up too much with the small details.
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