Assignment 2 Ideas
Assignment 2 requires us to model one item from the real world and one abstract item. For both items, I wanted to challenge myself and use some of the new tools taught in class over the next couple weeks to create some detailed and and interesting models that I will hopefully be able to print.
For the realistic, real world model I wanted to attempt a PlayStation 4 Controller because I believe it will be interesting to model the subtle curves and shapes of the controller as some of those aspects might not be initially noticeable until actually studying and modelling it.
I was able to find some design pictures and patent documents to use as reference when modelling and also have a physical reference available to me personally.
For my abstract model, I have the vision of a model that works similar to other abstract models currently existing. In particular, the ones that look like a bunch of random shapes at most angles, but something detailed at one particular angle.
My idea is to do the same concept and have a mess of shapes that create the silhouette of the profile of a human face at a particular angle.
This does seem like it would take quite a bit of work, but it shouldnt be too difficult, especuially if i can set and lock a camera perspective at the certain point where it appears to be a face that way im able to track it in real time.
In class, the topic of nerbs were looked into, which I may be able to have a shere extrude along during the creation of the abstract model.





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