PS4 Controller Cleanup and new Abstract Ideas
This week, Leo visited the makerspace and went over the procedures in printing the models. Additionally I did some final touchups to my controller to prepare it for printing. This included using the cleanup tools, checking in mudbox, importing it into Meshmixer to increase the scale and finally into Cura to ckeck the positioning and lengths. In terms of my abstract model, I still hadn't started on it. However, during Leo's visit, I had the idea of a low poly brain then imported into meshmixer and giving it a honeycomb pattern, then reimporting back into Maya and adding a CPU in the center of it with various wires almost acting like nerves. The idea basically comes from the mixture of my art courses with my Information Technology courses. My intention is to get started ASAP as the scene files are required for marking in two weeks.